Le Plan

1.       Préambule                                                                                                                                           3

1.1. NTT DoCoMo                                                                                                                                  4

1.2. Samsung                                                                                                                                          4

2.       LES CONTENUS UNIMEDIA                                                                                                          6

2.1. L’automatisation du marketing                                                                                     6

2.2. Les portails mobiles                                                                                                              7

2.3. L'agrégation de l'information, les moteurs de recherche et les agents intelligents.                                                                                                                             7

2.4. Le mariage de la technologie et du divertissement                                          8

2.5. Les media center dans les foyers                                                                                   8

2.6. La sécurité et l’identification des personnes                                                        9

2.7. La réalité augmentée                                                                                                          10

2.8. La Napstérisation du cinéma en ligne                                                                        10

2.9. Le E-learning                                                                                                                             11

2.10.  Les communautés d’intérêts                                                                                         12

3.       LES ÉQUIPEMENTS D’ACCÈS A INTERNET                                                                            13

3.1. Terminaux et technologies                                                                                             13

3.2. Le téléphone portable, futur appareil à tout faire?                                      13

3.3. Les PDA                                                                                                                                           14

3.4. Le stockage                                                                                                                               15

3.5. Les objets communicants                                                                                                  16

3.6. Les bornes communicantes                                                                                              16

3.7. La voiture communicante                                                                                                17

3.8. L’avion et le train communicants                                                                               17

3.9. L’habillement communicant                                                                                          18

4.       L’INFRASTRUCTURE DES RÉSEAUX                                                                                         19

4.1. L’émergence du super-réseau (supranet)                                                                  19

4.2. La sécurité des réseaux                                                                                                      19

4.3. Les réseaux sans fil                                                                                                               20

4.4. Le Mesh Networking                                                                                                             21

4.5. Les Courants Porteurs en Ligne                                                                                     21

4.6. Les SAN                                                                                                                                           22

4.7. La continuité de services entre réseaux Wi-Fi et téléphonie mobile     22

4.8. Le groupware                                                                                                                            23

4.9. L’architecture et services " pair à pair " sur les réseaux IP                        23

4.10.  Le grid computing                                                                                                               23

4.11.  La messagerie instantanée et les évolutions du SMS                                     24

4.12.  La téléphonie sur IP : convergence, enjeux, composants                             24

4.13.  La vidéo sur ADSL                                                                                                                  24

5.       LES SERVICES DE COMMERCE ÉLECTRONIQUE                                                                 26

5.1. Le B2C                                                                                                                                             26

5.2. Le B2B                                                                                                                                             27

5.3. Les business models                                                                                                               27

5.4. Le rapport entre Internet et entreprise : mirage ou opportunité ?       28

5.5. Places de marché : état de l'art et pistes pour réussir                                  29

5.6. Le e-procurement                                                                                                                   29

5.7. Les nouveaux moyens de paiement                                                                                30

6.       LES TECHNOLOGIES EMERGENTES                                                                                        31

6.1. Les écrans d’ordinateur se rapprochent de leurs utilisateurs                31

6.2. Les claviers virtuels approchent de la réalité                                                 31

6.3. Le Mpeg-4 sur la voie de la standardisation                                                          31

6.4. E ink et le papier nouvelle génération                                                                    32

6.5. IPV6                                                                                                                                                  32

6.6. Les systèmes experts                                                                                                             32